![Userdata file (additional content)]()
This userdata file contains some mod information, so you will not have to tag every mod manually. Put the .bin file into your gamedata folder. If you overwrite your current ML_userdata.bin your tags will be replaced by mine, mods I didn't tag will become untagged again. Conclusion: use this file before you tag any mods.
(tag = rename, e.g. CD1 becomes Capital Down 1)