
Contains MSH files used in creating SWBF2 versions of Renegade and Elite Squadron maps. Where possible I used SWBF3 textures and models in place of the PSP models. Some models could not be extracted using the tools I had, so they still have PSP models. Most did not have a SWBF3 counterpart. To that end no models have normal/bump/specular maps. Lastly, some things were purposely left out to ensure nobody was trying to compete with the SWBF3 Legacy team, or my own maps, and/or because I did not have permission from another person who helped.